Fixer kept the most informative crashing thread and shows the top stack frames below.
Crashing thread stack trace
- Process: kwin_x11
- Signal: BUS
n/a
raise
KCrash::defaultCrashHandler(int)
KWin::ItemRendererOpenGL::renderItem(KWin::RenderTarget const&, KWin::RenderViewport const&, KWin::Item*, int, QRegion const&, KWin::WindowPaintData const&)
KWin::WorkspaceScene::paintWindow(KWin::RenderTarget const&, KWin::RenderViewport const&, KWin::WindowItem*, int, QRegion const&)
KWin::WorkspaceScene::paintSimpleScreen(KWin::RenderTarget const&, KWin::RenderViewport const&, int, QRegion const&)
KWin::WorkspaceScene::paint(KWin::RenderTarget const&, QRegion const&)
KWin::SceneDelegate::paint(KWin::RenderTarget const&, QRegion const&)
KWin::Compositor::paintPass(KWin::RenderLayer*, KWin::RenderTarget const&, QRegion const&)
KWin::X11Compositor::composite(KWin::RenderLoop*)
KWin::RenderLoop::frameRequested(KWin::RenderLoop*)
KWin::RenderLoopPrivate::dispatch()
QTimer::timeout(QTimer::QPrivateSignal)
QObject::event(QEvent*)